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Samurai shodown ii xbox
Samurai shodown ii xbox












samurai shodown ii xbox

samurai shodown ii xbox

When both characters come into close power combat using their weapons. As usual in the genre, when a player is closer to the opponent, he can perform a Body Toss, while certain characters can slowly Crawl, or do a Double/triangle jump.Īnother new feature during the battle is the Locking Swords system. Innovative features are the abilities to run/dash pressing forward twice and jump back, double-tapping backward. When these strong atacks inflictsdamage successfully, the game enters in a short time slow-motion, emphasizing the attack power. Strong Slash can be done by pressing Light Slash + Medium Slash simultaneously, and Strong Kick pressing Light Kick + Medium Kick at the same time. This game uses the Neo Geo MVS layout: eight directions provided by an arcade joystick to move characters and 4 buttons: Light Slash, Medium Slash, Light Kick, and Medium Kick.

samurai shodown ii xbox

Samurai shodown ii xbox plus#

The game features a roster of 12 selectable characters, each one with special moves, strengths and weaknesses, plus one final boss and an exclusive character for the Game Boy version. The game features a zoom in/out camera system that increases the size of the stages (first found in the aforementioned Art of Fighting). Samurai Shodown is a fighting game with a 2D sidescrolling perspective much like Street Fighter II, Art of Fighting and many others, but featuring a new kind of combats with sharp weapons and high amounts of blood displayed on screen, focusing on high-damage, quick attacks, good timing, and punishment for each of the opponent errors. The stages presents environments and buildings alludingthe time, including interactive objects during battle that can be destroyed or cut. Samurai Shodown, by japanese company SNK launched in 1993, was the first world-wide recognized videogame featuring this kind of warriors, many based on real people of japanese folklore like Miyamoto Musashi (1584-1645), Sasaki Kojiro Genryu (1572-1612, Musashi's rival), The Yagyus (a famous line of samurai family), Hattori Hanzo (1541-1596), and classic fictional characters like Oscar Francois de Jarjayes ("The Rose of Versailles" by mangaka artist Riyoko Ikeda), Nemuri Kyoshiro ("Sleepy-Eyed Kyoshiro, Notes on Villany" by Shibata Tosaburo) and many others.īecause the storyline is set during the XVIII century, the music make use of mostly traditional japanese instruments like shakuhachi and shamisen a few songs are composed with contemporary instrumentation, and thanks to the great acceptance of the game SNK (with the label SCITRON and manufacturer PONY CANYON) was able to release Original and Arrange soundtrack albums, something that would be repeated later with each new installments. There was a 1992 arcade video game called Shogun Warriors by Kaneko, being one of the first fighting games featuring traditional japanese warriors like samurais, swordsmen and ninjas. Each game introduced new ideas, concepts and mechanics, like finisher moves, super special moves and more. good reception, and success of Street Fighter II: The World Warrior (Capcom, 1991), many companies tried to capitalize the uprising of the fighting genre in the videogame industry, like Midway's Mortal Kombat or SNK's Fatal Fury. 4.3 Game Boy exclusive playable charactersĬoncept overview Also see: Development of Samurai ShodownĪfter the release.














Samurai shodown ii xbox